Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Are Capable of Telling Meaningful Narratives.
A core part of the charm found in the *Final Fantasy* crossover release for *Magic: The Gathering* is the fashion numerous cards narrate familiar tales. Take for instance Tidus, Blitzball Star, which provides a snapshot of the protagonist at the beginning of *Final Fantasy 10*: a renowned sports star whose signature move is a fancy shot that takes a defender out of the way. The abilities mirror this perfectly. This type of flavor is found throughout the entire Final Fantasy offering, and some are not joyful stories. A number serve as poignant reminders of emotional events fans still mull over to this day.
"Emotional stories are a central element of the Final Fantasy legacy," noted a principal game designer involved with the collaboration. "They created some overarching principles, but ultimately, it was primarily on a case-by-case basis."
Even though the Zack Fair card is not a top-tier card, it is one of the release's most elegant examples of narrative design through gameplay. It skillfully reflects one of *Final Fantasy 7*'s most pivotal dramatic moments with great effect, all while utilizing some of the set's central systems. And while it doesn't spoil anything, those familiar with the story will quickly recognize the emotional weight within it.
How It Works: Flavor in Rules
At a cost of one white mana (the alignment of protagonists) in this collection, Zack Fair enters with a base power and toughness of 0/1 but enters with a +1/+1 counter. By paying one generic mana, you can destroy the card to grant another unit you control indestructible and move all of Zack’s bonuses, as well as an Equipment, onto that other creature.
This design depicts a moment FF fans are extremely familiar with, a moment that has been revisited multiple times — in the classic *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it hits with equal force here, conveyed entirely through rules text. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.
The Story Behind the Moment
For context, and take this as your *FF7* spoiler alert: Before the primary events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. Following years of experimentation, the pair get away. Throughout this period, Cloud is delirious, but Zack makes sure to look after his companion. They finally reach the outskirts outside Midgar before Zack is killed by Shinra soldiers. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and takes on the persona of a elite SOLDIER, setting the stage for the start of *FF7*.
Simulating the Passing of the Torch on the Tabletop
In a game, the rules essentially let you reenact this iconic event. The Buster Sword is featured as a powerful piece of armament in the collection that requires three mana and gives the wielding creature +3/+2. Therefore, using six mana, you can turn Zack into a formidable 4/6 while the Buster Sword attached.
The Cloud, Midgar Mercenary also has intentional interaction with the Buster Sword, enabling you to find for an equipment card. Together, these three cards unfold like this: You play Zack, and he receives the +1/+1 counter. Then you cast Cloud to pull the Buster Sword out of your deck. Then you cast and attach it to Zack.
Due to the manner Zack’s sacrifice ability is worded, you can potentially use it when blocking, meaning you can “intercept” an attack and activate it to prevent the attack completely. Therefore, you can perform this action at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a formidable 6/4 that, whenever he does damage a player, lets you draw two cards and cast two spells for free. This is just the kind of moment alluded to when talking about “emotional resonance” — not revealing the scene, but letting the gameplay make you remember.
Extending Past the Obvious Combo
But the narrative here is incredibly rich, and it goes beyond just these cards. The Jenova, Ancient Calamity appears in the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of suggests that Zack’s initial +1/+1 token is, in a way, the SOLDIER enhancement he received, which included modification with Jenova cells. This is a small nod, but one that subtly connects the whole SOLDIER program to the +1/+1 counter theme in the set.
This design doesn't show his end, or Cloud’s breakdown, or the memorable cliff where it happens. It doesn't have to. *Magic* allows you to reenact the legacy yourself. You choose the ultimate play. You hand over the weapon on. And for a brief second, while engaged in a trading card game, you recall why *Final Fantasy 7* is still the most beloved game in the series ever made.